Monday, December 7, 2009
Wednesday, December 2, 2009
Tuesday, December 1, 2009
Monday, November 23, 2009
Wednesday, November 18, 2009
Gas Doc: Update 5
Friday, November 13, 2009
Thursday, November 12, 2009
Wednesday, November 11, 2009
Tuesday, November 10, 2009
Gas Doc: Update 1
Wednesday, November 4, 2009
Moving on, again
Took a few days off to clear my head. I thought about trying to salvage my sci-fi scene, but I'm just gonna move on and do a new scene. I'll definitely be doing a sci-fi scene, but for now, gonna do something else. Most likely a gas dock/pier. I learned that, especially after successfully completely a scene, I get so excited to do the next one, I don't spend the time to plan out enough.
Friday, October 30, 2009
Sci Fi Hall: Bleh
wow.. just... I mean, I admit I had terrible planning on this effort and I thought that once I put it together it'll look good, but it just doesn't. So, yah, a bit mad at myself and that I spend 2 weeks and end up with stuff that I don't know what to do with now, and don't think it's portfolio worthy :(
Thursday, October 29, 2009
Monday, October 26, 2009
Friday, October 23, 2009
Tuesday, October 20, 2009
Sci Fi Pillar: Crysis Test
Monday, October 19, 2009
Friday, October 16, 2009
Monday, October 12, 2009
Saturday, October 10, 2009
Thursday, October 8, 2009
Tuesday, October 6, 2009
Monday, October 5, 2009
Wednesday, September 30, 2009
Tuesday, September 29, 2009
Monday, September 28, 2009
Tuesday, September 22, 2009
Thursday, September 17, 2009
Wednesday, September 16, 2009
Monday, September 14, 2009
Wednesday, September 9, 2009
Tuesday, September 8, 2009
Monday, September 7, 2009
Crysis: Barrel
A barrel inside the Crysis Sandbox2 editor. So far, I'm really liking the editor and it's "what you see is what you play" vision. One of the things that was frustrating in the Unreal Editor was that it tried to be WYSISWG but it wasn't. Especially when it comes to lighting and how painful it was to need to bake constantly if you wanted to see how it really looked like in-game.
Thursday, September 3, 2009
Crysis Editor and Moving On
Decided to check out the Crysis editor and hopefully use it instead of Unreal Editor. Been seeing alot of really good stuff done with the Crysis editor lately, stuff that I can't seem to get in UE3 or is beyond my scope of understanding. In particular, modern day environments. Also, I've decided to stop my middle east scene. It's been a really bad habit of mine to bite off more than I can chew. I'm going to be much more aware of the type of scene I want to do next and scale down drastically, so that I am making small scenes, but higher quality.
Tuesday, August 25, 2009
Friday, August 21, 2009
Tuesday, July 28, 2009
Things and Stuff
I haven't posted since May.. Things have been frustrating and stuff has been happening. Just kinda goes to show that even if you plan something, like self studying 3d and trying to be job ready in a year, there are still things that you'll never expect. Like spending a year and half stuck in a room studying can make a person go crazy. Or, that money does buy some comfort and happiness. And I definitely didn't expect the entire economy exploding, causing the 3d industry to stop hiring new people. I also completely underestimated how much I needed to learn and wore myself and my bank account thin. And so, I got a bit depressed and had to fight a few demons in the past few months.
Fortunately, I feel like I have a better perspective now. I still want a 3d job and I am slowly getting back into my studies. Though, now I feel my new goals are a little more grounded.. hope I didn't jinx it by saying that, heh.
So I'm still here, just moving one tiny step at a time.
Fortunately, I feel like I have a better perspective now. I still want a 3d job and I am slowly getting back into my studies. Though, now I feel my new goals are a little more grounded.. hope I didn't jinx it by saying that, heh.
So I'm still here, just moving one tiny step at a time.
Tuesday, May 12, 2009
New Plan Of Attack
Saturday, May 2, 2009
Thursday, April 30, 2009
Controlbox: HighPoly
Monday, April 13, 2009
Yet Another Alley: Update 1
Thursday, March 26, 2009
Alley Building: Done
Done. Happy with it. Made some blunders in the start but overall turned out good. Full screens at my portfolio site http://www.alexkam.com
Tuesday, March 17, 2009
Friday, March 13, 2009
Wednesday, March 11, 2009
Saturday, March 7, 2009
Alley Building: Update #2
Monday, March 2, 2009
Sunday, March 1, 2009
Alley Building: Screeny
Thursday, February 19, 2009
School Hallway: An Abrupt End
Been getting more frustrated everytime I work on my school hallway, so I decided to drop it. I bit off more than I can chew. I'm angry but I'm gonna take what I learned in my failed attempt and move on. I'm starting a new scene with a much smaller scope and hopefully a much shorter turnaround.
Wednesday, February 18, 2009
Monday, February 9, 2009
Friday, February 6, 2009
School Hallway: Update #3
So I realised what all the fuss is about when people say to keep things on a grid especially when importing into Unreal. It made a huge difference as far as being able to peice parts together in the editor. Unfortunately, I had to re-align most of my peices, and had to re-do a few things... but the payoff was worth it. It's still not great looking, but the peices are much much easier and faster to work with now
Tuesday, February 3, 2009
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