Friday, October 19, 2007

Velociraptor: Messed Up Normal Map

After going through DVD 1 of my ZBrush Tutorial I realise I'm not even going to remember a quarter of all this info, so I decided to try making a normal map from my Velociraptor model. I import it into ZBrush, pushed and pulled a few things and then baked it in Maya. For some strange reason, the normal map comes out inverted.. fine, I'll invert it in photoshop.. but then the normals are inside out, bah! I need to get more info on this before proceeding further.. . I think I might as well just starting making environments and learn a few organic modeling later on.

Oh velociraptor, why do you get more and more ugly?

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